AI 3D for film pre-production, previs, and set design
Convert reference images into structured 3D assets for previs, scene blocking, and early film planning. Plan scenes in 3D before production decisions are locked in.

Why filmmakers use AI 3D creation in pre-production
See Scenes Early
Generate usable 3D references from a prompt or reference image, so scenes become visible during planning instead of after asset production begins.
Decide Before It Gets Expensive
Explore layout, scale, and staging in 3D while changes are still cheap, before previs and asset production lock decisions in.
Align The Whole Team
Give directors, writers, and art teams one shared visual reference so early concepts stop living only in scripts and notes.
Full creative control for pre-production
Create characters, props, and environments in any style, iterate on reference images, and keep clean topology for downstream previs and DCC work.

Reference to 3D in Minutes
Turn concept art, storyboards, or reference photos into structured 3D assets for scene blocking and previs, without manual modeling.

Consistent Look Across A Scene
Lock a style preset or train your own from references so every environment, prop, and character in a sequence shares one visual direction.

Set & Environment Blocking
Prototype set layouts, structures, and environments in 3D to explore scale and staging before committing to physical builds or full previs.

Clean Topology For Downstream Work
Set target polygon counts and export clean, UV-mapped geometry ready to refine in your DCC tools or drop into a real-time engine.

Straight Into Your Pipeline
Export in standard formats and continue in Unreal, Unity, Blender, or Maya for previs, virtual production, or layout.

Full Commercial License
Every paid-plan asset includes a full commercial license for use in productions and client deliverables. No attribution required.
Everything you need to plan scenes in 3D
Visualize scenes before production
Before Sloyd, ideas live in scripts, sketches, and storyboards. With Sloyd, scenes take shape during planning so scale and layout become clear and teams align before production begins.

Turn reference images into 3D assets
Generate 3D assets from reference images, text prompts, or templates in minutes, then explore variations by refining your input.

Explore looks and iterate fast
Sloyd helps film teams in the fast, iterative planning stages where clarity matters more than final-shot polish. Explore style directions without slowing down.

Export cleanly into previs and DCC tools
Sloyd removes asset friction at the exact moment film teams need speed, and exports fast and cleanly into previs, DCC tools, and production workflows.

Frequently Asked Questions
What is Sloyd used for in film production?
Sloyd is an AI-powered 3D tool used during early film pre-production to quickly generate and modify 3D environments, props, and scene elements. Filmmakers use it for scene planning, previsualization (previs), set design exploration, and blocking before physical production begins.
Can Sloyd be used for set design planning?
Yes. Production designers and creative teams use Sloyd to prototype set layouts, structures, and props in 3D. This helps visualize scale, layout, and design direction before committing to physical builds.
What is 3D previsualization in film production?
3D previsualization (previs) is the process of building rough 3D versions of scenes before filming. It allows directors and production teams to plan camera angles, environments, shot composition, and scene layout in advance.
Can Sloyd help with scene blocking and layout?
Yes. Sloyd is commonly used to block scenes in 3D during early planning. Teams can place characters, props, and structures to explore composition, spacing, and environment flow before moving to previs or production tools.
Can Sloyd assets be used in Unreal Engine or Unity?
Yes. Sloyd assets can be exported and used in real-time engines like Unreal Engine and Unity for previsualization, virtual production, or scene exploration workflows.
Does using Sloyd replace artists or previs teams?
No. Sloyd supports creative teams by removing asset bottlenecks and speeding up early exploration. It helps artists and previs teams move faster but does not replace custom modeling, design expertise, or final production work.
Can Sloyd assets be exported to other tools?
Yes. Assets created in Sloyd can be exported in industry-standard 3D formats and used in common 3D tools, game engines, and visualization software for previs, layout, and production workflows.
How quickly can teams start using Sloyd?
Teams can start generating and iterating on 3D assets within minutes. There is no complex setup, making it suitable for fast-paced early planning and concept development.
Learn the lingo
Turn ideas into something visible today
You do not need every asset finished. You just need to see it. Start with one scene, one prop, one idea that needs clarity.











