Film Production

AI 3D for film pre-production, previs, and set design

Convert reference images into structured 3D assets for previs, scene blocking, and early film planning. Plan scenes in 3D before production decisions are locked in.

AI-generated 3D film-previsualization scene

Exports into the tools your pipeline already runs on

Unreal EngineUnityBlenderMaya

Export in standard formats and continue in your DCC, engine, or previs workflow.

Why filmmakers use AI 3D creation in pre-production

See Scenes Early

Generate usable 3D references from a prompt or reference image, so scenes become visible during planning instead of after asset production begins.

Decide Before It Gets Expensive

Explore layout, scale, and staging in 3D while changes are still cheap, before previs and asset production lock decisions in.

Align The Whole Team

Give directors, writers, and art teams one shared visual reference so early concepts stop living only in scripts and notes.

Everything you need to plan scenes in 3D

Visualize scenes before production

Before Sloyd, ideas live in scripts, sketches, and storyboards. With Sloyd, scenes take shape during planning so scale and layout become clear and teams align before production begins.

Scene blockingTrue scale
Scene visualization with Sloyd-generated assets

How to convert images to 3D models

Uploading a reference image into the Sloyd Image-to-3D tool

Frequently Asked Questions

What is Sloyd used for in film production?

Sloyd is an AI-powered 3D tool used during early film pre-production to quickly generate and modify 3D environments, props, and scene elements. Filmmakers use it for scene planning, previsualization (previs), set design exploration, and blocking before physical production begins.

Can Sloyd be used for set design planning?

Yes. Production designers and creative teams use Sloyd to prototype set layouts, structures, and props in 3D. This helps visualize scale, layout, and design direction before committing to physical builds.

What is 3D previsualization in film production?

3D previsualization (previs) is the process of building rough 3D versions of scenes before filming. It allows directors and production teams to plan camera angles, environments, shot composition, and scene layout in advance.

Can Sloyd help with scene blocking and layout?

Yes. Sloyd is commonly used to block scenes in 3D during early planning. Teams can place characters, props, and structures to explore composition, spacing, and environment flow before moving to previs or production tools.

Can Sloyd assets be used in Unreal Engine or Unity?

Yes. Sloyd assets can be exported and used in real-time engines like Unreal Engine and Unity for previsualization, virtual production, or scene exploration workflows.

Does using Sloyd replace artists or previs teams?

No. Sloyd supports creative teams by removing asset bottlenecks and speeding up early exploration. It helps artists and previs teams move faster but does not replace custom modeling, design expertise, or final production work.

Can Sloyd assets be exported to other tools?

Yes. Assets created in Sloyd can be exported in industry-standard 3D formats and used in common 3D tools, game engines, and visualization software for previs, layout, and production workflows.

How quickly can teams start using Sloyd?

Teams can start generating and iterating on 3D assets within minutes. There is no complex setup, making it suitable for fast-paced early planning and concept development.

Turn ideas into something visible today

You do not need every asset finished. You just need to see it. Start with one scene, one prop, one idea that needs clarity.