Auto-rig and animate 3D characters with AI
Turn a static 3D model into a rigged, animated character in minutes. Sloyd applies a skeleton automatically and adds motion — no manual weight painting or keyframing required.


Auto-rigging without the manual work
Sloyd detects your character’s structure and fits a skeleton automatically. Skip the hours of joint placement and weight painting that traditional rigging demands.

AI animation in a few clicks
Add walk cycles, idles, and other motions to your rigged character with Sloyd’s Animate tool. Preview the result in the browser before you export.

Turn a video into animation
Upload a short full-body video clip and Sloyd captures the motion and maps it onto your character — reference your own movement instead of describing it. Video to animation is available on Plus and Pro.

Many animations on one character
Build up a set of motions on the same rigged model — walk, run, idle, attack — and reuse them across your project. One character with a clean skeleton plays every clip, which is exactly how animation works inside Unity, Unreal, and Godot.

Game-engine ready
Export rigged, animated characters in GLB, FBX, USD, USDZ, or BLEND. Pick the animation-capable format your engine or DCC supports and import it without re-rigging.
How to rig and animate a 3D model with AI
- 1
Generate or upload a model
Start from a model you generated in Sloyd or bring your own character into the Animation lab.
- 2
Auto-rig the character
Sloyd fits a skeleton to your model automatically — no manual joint placement or weight painting.
- 3
Animate and export
Apply motion with the Animate tool, preview it in the browser, then export a rigged model in the animation-capable format your engine or DCC supports.
Frequently Asked Questions
Do I need to rig my character manually?
No. For humanoid characters prepared in a T-pose or A-pose, Sloyd fits a skeleton automatically without manual joint placement or weight painting.
Can I create animation from text or video?
Yes. Text-to-animation creates motion from a prompt and requires a subscription. Video-to-animation maps a short full-body reference clip onto your character and is available on Plus and Pro.
Can one character have multiple animations?
Yes. You can build a set of motions such as walk, run, idle, and attack on the same rigged model.
Can I preview animations before exporting?
Yes. Use the Animate tool to apply motion and preview the result in your browser before exporting.
What format can I export animated characters in?
Sloyd exports rigged, animated characters as GLB, FBX, USD, USDZ, or BLEND, depending on the destination you are targeting.
Can I use exported animations in a game engine?
Yes. Choose the animation-capable format your engine or DCC supports — GLB, FBX, USD, USDZ, or BLEND — and import it without re-rigging.
Can I add sound and voice to my animated characters?
Yes. The AI sound effect generator makes footsteps, combat sounds, and character voice lines from text, and Video Studio can turn 3D models into video or animate a still of your character into a short clip with sound.
