AI Animations

Auto-rig and animate 3D characters with AI

Turn a static 3D model into a rigged, animated character in minutes. Sloyd applies a skeleton automatically and adds motion — no manual weight painting or keyframing required.

Humanoid 3D character with a skeleton rig overlay and an animation timeline
AI-generated character rig with an automatically fitted skeleton

Auto-rigging without the manual work

Sloyd detects your character’s structure and fits a skeleton automatically. Skip the hours of joint placement and weight painting that traditional rigging demands.

Animated 3D character previewed with a motion timeline

AI animation in a few clicks

Add walk cycles, idles, and other motions to your rigged character with Sloyd’s Animate tool. Preview the result in the browser before you export.

A reference video clip of a person running, with the motion transferring onto a rigged 3D character

Turn a video into animation

Upload a short full-body video clip and Sloyd captures the motion and maps it onto your character — reference your own movement instead of describing it. Video to animation is available on Plus and Pro.

One rigged character connected to multiple animation pose clips

Many animations on one character

Build up a set of motions on the same rigged model — walk, run, idle, attack — and reuse them across your project. One character with a clean skeleton plays every clip, which is exactly how animation works inside Unity, Unreal, and Godot.

Rigged 3D model alongside its wireframe, ready for a game engine

Game-engine ready

Export rigged, animated characters in GLB, FBX, USD, USDZ, or BLEND. Pick the animation-capable format your engine or DCC supports and import it without re-rigging.

How to rig and animate a 3D model with AI

  1. 1

    Generate or upload a model

    Start from a model you generated in Sloyd or bring your own character into the Animation lab.

  2. 2

    Auto-rig the character

    Sloyd fits a skeleton to your model automatically — no manual joint placement or weight painting.

  3. 3

    Animate and export

    Apply motion with the Animate tool, preview it in the browser, then export a rigged model in the animation-capable format your engine or DCC supports.

Frequently Asked Questions

Do I need to rig my character manually?

No. For humanoid characters prepared in a T-pose or A-pose, Sloyd fits a skeleton automatically without manual joint placement or weight painting.

Can I create animation from text or video?

Yes. Text-to-animation creates motion from a prompt and requires a subscription. Video-to-animation maps a short full-body reference clip onto your character and is available on Plus and Pro.

Can one character have multiple animations?

Yes. You can build a set of motions such as walk, run, idle, and attack on the same rigged model.

Can I preview animations before exporting?

Yes. Use the Animate tool to apply motion and preview the result in your browser before exporting.

What format can I export animated characters in?

Sloyd exports rigged, animated characters as GLB, FBX, USD, USDZ, or BLEND, depending on the destination you are targeting.

Can I use exported animations in a game engine?

Yes. Choose the animation-capable format your engine or DCC supports — GLB, FBX, USD, USDZ, or BLEND — and import it without re-rigging.

Can I add sound and voice to my animated characters?

Yes. The AI sound effect generator makes footsteps, combat sounds, and character voice lines from text, and Video Studio can turn 3D models into video or animate a still of your character into a short clip with sound.

Sloyd 3D treasure chests

Bring your characters to life