Auto-rig and animate 3D characters with AI
Turn a static 3D model into a rigged, animated character in minutes. Sloyd applies a skeleton automatically and adds motion — no manual weight painting or keyframing required.


Auto-rigging without the manual work
Sloyd detects your character’s structure and fits a skeleton automatically. Skip the hours of joint placement and weight painting that traditional rigging demands.

AI animation in a few clicks
Add walk cycles, idles, and other motions to your rigged character with Sloyd’s Animate tool. Preview the result in the browser before you export.

Turn a video into animation
Upload a short full-body video clip and Sloyd captures the motion and maps it onto your character — reference your own movement instead of describing it. Video to animation is a Pro feature.

Many animations on one character
Build up a set of motions on the same rigged model — walk, run, idle, attack — and reuse them across your project. One character with a clean skeleton plays every clip, which is exactly how animation works inside Unity, Unreal, and Godot.

Game-engine ready
Export rigged, animated characters as GLB and drop them straight into Unity, Unreal, Godot, or Blender. Clean skeletons and standard formats mean no re-rigging on import.
How to rig and animate a 3D model with AI
- 1
Generate or upload a model
Start from a model you generated in Sloyd or bring your own character into the Animation lab.
- 2
Auto-rig the character
Sloyd fits a skeleton to your model automatically — no manual joint placement or weight painting.
- 3
Animate and export
Apply motion with the Animate tool, preview it in the browser, then export a rigged GLB for your engine.
