Yes. You can use the customized models for both personal and commercial projects, including games, products, and media.
Yes. Once you customize and export a model, it’s yours to use under our license—no royalties or attribution required.
Absolutely. Our exported files are compatible with major tools and engines including Unity, Roblox Studio, and Blender.
Yes. Templates are optimized with clean geometry and LOD-ready formats that work well on performance-sensitive platforms.
Our Template Editor does not use Generative AI - it combines our advanced parametric templates with an optional AI based customization assistant. This approach has several benefits: it's iterative, creation and editing takes seconds and not minutes and the creator has visual control over the output. In addition, the produced models are game-ready with an optimized topology, and easy to modify and edit.
You can also use generative AI for 3D modeling through our image-to-3D or text-to-3D offerings.
Our tool is built around a proprietary powerful parametric engine that can generate millions of unique assets in real-time. This exceptional speed enables the creation of fully unique assets directly within games. Additionally, it powers a responsive and easy-to-use web editor, which runs smoothly in your browser. Ideal for game developers and 3D artists, our generator offers the efficiency and flexibility needed to produce diverse and creative 3D models quickly and effortlessly.
Definitely! The template editor can be used free of charge, you only need a subscribtion if you want to download the models. Simply visit our web app, start customizing your models to your preference, and download them for your use.
🏡 Home & Furniture
🚗 Vehicles & Transport
🗡️ Weapons & Props
📦 3D Printing Designs
🏢 Buildings & Structures
We aim to support both stylized and realistic styles.
Yes. With our image-to-3D creation tool you can transform an image into a 3D model.
When you prompt, our AI pulls from our extensive library of parametric 3D model parts, and assembles them into an object that matches your prompt. This way we make sure the topology is optimized, and that 3D model generation can happen in seconds or milliseconds, and not minutes and hours.
Parts and generators are made by our community and our team of 3D artists. We have made a tool, the Sloyd Maker, to create these in a way where parts are reusable, so if you are building a new object that needs for example a handle, a scope, or a hinge, chances are you can use an existing generator. This way, our generators can create so many variations that its very hard to get exactly the same result as someone else.
The pilot for the Sloyd Maker has ended. We are making some improvements and are planning an open alpha soon. If you are interested, shoot us an email, or join our Discord.