FAQ
Sloyd is an AI-powered 3D tool used during early film pre-production to quickly generate and modify 3D environments, props, and scene elements. Filmmakers use it for scene planning, previsualization (previs), set design exploration, and blocking before physical production begins.
Yes. Production designers and creative teams use Sloyd to prototype set layouts, structures, and props in 3D. This helps visualize scale, layout, and design direction before committing to physical builds.
3D previsualization (previs) is the process of building rough 3D versions of scenes before filming. It allows directors and production teams to plan camera angles, environments, shot composition, and scene layout in advance. This reduces uncertainty and helps teams make creative and technical decisions earlier..
Yes. Sloyd is commonly used to block scenes in 3D during early planning. Teams can place characters, props, and structures to explore composition, spacing, and environment flow before moving to previs or production tools.
Yes. Sloyd assets can be exported and used in real-time engines like Unreal Engine and Unity for previsualization, virtual production, or scene exploration workflows.
No. Sloyd supports creative teams by removing asset bottlenecks and speeding up early exploration. It helps artists and previs teams move faster but does not replace custom modeling, design expertise, or final production work.
Yes. Assets created in Sloyd can be exported in industry-standard 3D formats and used in common 3D tools, game engines, and visualization software for previs, layout, and production workflows.
Teams can start generating and iterating on 3D assets within minutes. There is no complex setup, making it suitable for fast-paced early planning and concept development.











