3D Glossary
Animation

Rigging

Rigging is the process of creating a skeleton (armature) inside a 3D model so it can be posed and animated.

What is Rigging?

Rigging is the process of building a digital skeleton, an armature of bones, inside a 3D model so it can be posed and animated. The rig defines which parts bend and rotate, and (through skinning) how the mesh surface follows those movements. A rig typically includes bones, skin weights, animator controls, and constraints.

Why It Matters

Without a rig, a model is a static prop. Rigging turns it into something that can walk, wave, or emote. Game rigs stay lean (30 to 100 bones) for real-time performance; film rigs run into the hundreds for maximum control. For a fast path from a generated model to an animatable character, see our guide to rigging AI models for animation in minutes.

Read the full guide
How to Rig AI Models for Animation in Minutes

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